Tuesday, 18 July 2023
Sunday, 16 July 2023
Decoding The Life Changing Secrets of The Rosicrucians w/ Dr. Robert Gil...
Saturday, 15 July 2023
Memento Limited Edition 2-Disc DVD Menu Walkthrough...
Memento DVD had a puzzles menu system... I always enjoyed this kinds of stuff... if the superior HD DVD would have become the main format instead of the (inferior) Blu Ray... disc menus would have been fully interactive one could even code a (mini) game, really anything... Sony is really a shit, shit company... I can see/imagine a future without sony... and it's a lot nicer - with support for Open Source formats and humain and earth centered business practices.
Thursday, 13 July 2023
Gabryel Harrison Interview
Came across this interview with Gabryel Harrison. I really enjoy her work...
https://www.gabryel.com/
Tuesday, 4 July 2023
To Atmos or Not to Atmos... There is no question.
Good read, but John and the others miss the huge “experience” aspect, and I wish they took that into their equations. Because as is, their points are all about the format and the technicalities/BS that it brings with it… I 100% agree with everything in that article and the videos and could add a few other Atmos-related pains/shortcomings… Dolby Corp being the main one… If experience was in that equation and the new and never-before-felt aspects of listening to music were put next to all these (negative/difficult) aspects, they would fade into non-existence… And yes, there are shit Atmos mixes out there, but when done right, fuck me, it elevates the music into a unique experience.
https://darko.audio/2023/06/the-madness-of-dolby-atmos-for-music/
Monday, 3 July 2023
John Ruddick MLC - Inaugural Speech - NSW Parliament
Most honesty if not the most important speech ever to be presented in the AU Parliament.
Monday, 29 May 2023
Abstract Artists In Their Own Words
Abstract Artists In Their Own Words - very interesting and worthwhile BBC doco...
Friday, 26 May 2023
Marathon | Official Announce Trailer
Thursday, 25 May 2023
Wednesday, 17 May 2023
Thursday, 11 May 2023
Superbooth 2023: UDO Super Gemini First Look
Well... I am already impressed with UDO... but the Super Gemini is super special...
Monday, 8 May 2023
Introducing Roll | A new technology that enables rolling everywhere.
Rolling, Rolling, Roooolling...
Wednesday, 3 May 2023
Star Wars Jedi: Survivor - mini review
Last night, after the 3-hour installation/update (which had been going on and off all day), I played Jedi: Survivor. The (~60FPS) Performance mode was like someone had smeared vaseline over my TV, so the 30 FPS Quality mode is the only way to play on a console. It's probably the best and most Star Wars-looking game yet. It's not perfect and I'm still on the early levels, but it's quite amazing to walk around Coruscant. I didn't exactly imagine it looking like LA from Blade Runner, but it's still a nice Star Wars experience. I wish it was more immersive (clearly nobody on the dev/design team played Halo ODST), but overall it's good and I expect it can and will improve. The music works (very) well; soundscapes aren't as immersive as they could be. Again, there are so many other games and films that did this right, so it's strange that the developers somehow dropped the ball on these "basic" game world creation/development/immersion aspects. The combat (fighting gameplay) is fun and rewarding... I plan to play more soon and will add to this mini review as I go along.
I have played for a few days (~6 hours), and I can say that if this game had not been set in a well-presented Star Wars universe, I would have deleted it and been done with it. As it is, I enjoy experiencing the Star Wars aesthetic, the music is good and the (core) combat is fun. Unfortunately, the level design, storytelling and dialogue are mediocre at best. The levels and environments have a feeling of amateur design that fails over and over again to communicate where to go and how to get there; including the awkward map. The jumping puzzles are just bizarre nonsense; how did the stormtroopers get into the temple/structure or areas that I just opened? And yes, it was all locked for centuries or so the story tells me. It is clear that the writing and the design teams had little or very poor communication. There are already endless areas of total nonsense; you can jump on this ledge, but this other ledge of the same height or lower you cannot. Areas that a five year old could climb are impossible to access for seasoned Jedi that can do endless jumps and walk on walls. There are just too many inconsistencies in this game-world.
But now I can truly say that Horizon Forbidden West is a Masterpiece and I am thinking of getting back to finishing it so I can play the Burning Shores DLC story continuations.
If there is a wrap up, it would be; Unreal Engine 4 may have been the wrong engine for Jedi: Survivor, or at least the development team was unable to harness its potential. I can only imagine what Guerrilla Games or an experienced developer using Decima engine could have done with a (jumping/climbing puzzle, story, combat...) Star Wars game. It is sad to see an amazing IP like Star Wars die a miserable, slow death. And unfortunately, Jedi: Survivor is yet another one of the thousand cuts...
Monday, 17 April 2023
Introducing Spatial Audio | Apple Music
Thursday, 30 March 2023
Tuesday, 14 March 2023
Terry Riley Interview and Concert - Shri Camel - Holland Festival 1977
nice little interview...
Thursday, 26 January 2023
Sunday, 22 January 2023
Will Music Streaming Services Ultimately Fail?
a response video addressing a few of the issues...