Wednesday, 26 February 2020

Beautiful looking and sounding times ahead

Beautiful looking and sounding times ahead - 12 TFLOPS GPU, VRS, (Audio) Raytracing and dedicated (3D) audio processing hardware...
There already is Dolby atmos on the box one but dedicated audio processing hardware has been a long time coming... but audio occlusion / tracing are all relatively new and only experimental (CPU intensive) game audio futures.

In this Larry “Major Nelson” Hryb podcast, Jason Ronald describes many of the new aspects on the Xbox X, including the spatial (3D) audio features:
or read this if you don't have time to listen to the whole ~20min podcast:

A nice (little) post from Phil:

Some general (speculations) regarding upcoming xbox x audio features:

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